![]() EX: Hydra is simply not at all fuckable unless you're really into spikes.This tier list ranks the machines from most fuckable to least fuckable in every tier so it's fine to nominate something above something else in the same tier. ![]() The general idea of the topic is to rank each Air Ride Machine under "rankings" that go in descending order. Posts in this thread will be taken into account when deciding rank changes. In this thread, you're encouraged to post your thoughts and opinions on the various Machines that are usable in City Trial and what tier they should fall under. You should know the drill by now In this thread, we as a community will rank every single usable Air ride Machine in the city trial mode into tiers. Works perfectly under Direct3D 11 and Direct3D 12.Welcome to the official Kirby Air Ride Stars Fuckability Rankings. Resolution 1280x1024 75Hzġ5FPS without sound, screen mode: 640x480Įmulation is perfect. Speed is a bit slow with 4 bots in City Trial but it is 100% playable.Ģ5FPS in game. OpenGL backend works 100% including AA and AF modes. Nearly perfect, Direct X 11, 46-59FPS average on single player, used settings as of the Dolphin wiki's recommended, "purple haze" in far distances of map fixed, no texture errors observed, no crash observed, audio not tested, but used LLE.Įmulation is perfect with no crashes. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9 Perfect Direct X 11 runs better but requires switching in and out of full-screen to run. Playable at approximately half speed (in-game) Perfect, though had to use DSP HLE for sound LLE caused frequent sound loops/stuters and general slowdowns. ![]() Also tested the game's split-screen muitiplayer mode with another player, Framerate drops A little bit more in muitiplayer (38-51FPS average). All music in the game randomly loops and pauses, Crashes 5-15 minutes into the game. Random crashes and the music sometimes loops a part of a song until the event music comes on.Ĥ5-55FPS average, Sometimes run at 60FPS, but speedhacks are required. In-game timer is off by 1-2 seconds however. Audio stuttering while using LLE emulation, doesn't happen in other games (i.e. Playable, Random freezes becoming more frequent, audio stuttering/looping to the point of insanity. Playable, Random freezes, audio stuttering/looping ![]() Nearly Perfect, Random crashes, audio stuttering/looping This title has been tested on the environments listed below: ![]() However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Kirby Air Ride since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly.
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